Try bullet points gospell, it helps reading faster. like...
Destroyer:- More unique aoes like Fearful Blow (For some reason Gladiator is WAAAAAY more competent than destro even though the latter is a 5th tier!)
- Despair: ranged leap and hit skill
- Possibly the berserk buff.
Swordsmaster:- Give them Fearful Massacre: the OTHER dual weild attack aside from dual blow (so they can dual wield something else other than swords).
Paladin/Lord:- 1h physical skills at higher level: e.g. cross slash, bloody sky (i think paladin might deserve rune impact..its considered pretty useless at the moment).
- More block skills (like bringing back the Iron Shield passive).
- More magic defense passives (they're a lil incompetent at magic def atm).
Treasure Hunter/Entrapper:- Increase damage of Hunter Blast + decrease the DoT damage to balance the base damage increase.
- Add Dagger Throw (ranged skill) or Rage Step (paralysis skill)
- Shield Boomerang 20 for TH and 25 for Entrapper; they deserve it for having to use a shield.
Blade Taker,
Rune Walker, and
Templar Master:
- Whispering Fire, the crit damage party buff (yes all 3 classes deserve it).
Grandmaster:
- Nerf a few of the high damage skills like greater thunder. (Why? they always get MvP, not even kidding...ALWAYS).
Priest/Bishop/Cardinal/Saint:
- Make shrewd spell a buff for everyone including self (can't self buff atm).
- Nerf holy barrier and give them shield barrier 10 instead. (seriously there is no checks or counters for this in pvp other than another person with holy barrier)
Elemental Master, Rune Master, Arch Celebrant:
- SOME attacks, im not saying a lot of attacks but at least some to help them make due.