Post by GremoryX on Aug 5, 2014 15:01:12 GMT
So I recently made a Swordmaster, and decided I'd make a guide on it.
First of all, race. You can either go elf for more dex and defense or human for more Str.
Since defense doesn't help much in Plus, I recommend human.
Next on the list, here's the path:
Warrior>Mercenary>Knight>SM
Now I'll tell you the reasoning for each of these:
Warrior
I picked this one because it gives a patk passive and wheel wind, which will help you get to the next class.
Mercenary
This class also gives a patk passive, and along with that, it gives an AoE that is not restricted to any sort of weapon.
Knight
This class gives lots of nice things - Solid Weapon, which adds plenty of patk; Sword Training, which also does; One-Hand Training, which is yet another that does (even whilst dual wielding); and last of all, it gives a pdef passive, which can definitely be handy.
Swordmaster
Well, who doesn't want to dual wield? This is an extremely fun class, you would not regret picking it.
Next on the agenda is the skills for each class, just in case a player has no idea what to do.
Warrior
Fighter Heart - Max
Two-handed Training - Max*
Fighters Blessing - Max
Rage Burst - Max
Wheel Wind - Max
Crash Blow - Max
Mercenary
UPGRADE ALL STATED FOR FIRST CLASS FIRST.
After you do the above, you'll need these:
Burning Crash - Max
Earthquake - Max
Risen Spin (if desired)
Knight
Again, upgrade all of the above skills first, then get the following:
Solid Weapon - Max
Heavy Armor Expertise (if desired)
...lolthat'sit
Swordmaster
HALT. Here, you're going to reskill and get these skills:
One-Handed Training - Max
Rage Burst - Max
Fighters Blessing - Max
Dual Wield Expertise - Max
Dual Wield Training - Max
Sword Training - Max
Warrior Form - Max
Solid Weapon - Max
Fighter's Heart - Max
Sword Storm - Max
Blade Fury - Max
Sonic Blast - Max
Dual Blow - Max
*NOTE - You will be 2h Sword up until level 105
First of all, race. You can either go elf for more dex and defense or human for more Str.
Since defense doesn't help much in Plus, I recommend human.
Next on the list, here's the path:
Warrior>Mercenary>Knight>SM
Now I'll tell you the reasoning for each of these:
Warrior
I picked this one because it gives a patk passive and wheel wind, which will help you get to the next class.
Mercenary
This class also gives a patk passive, and along with that, it gives an AoE that is not restricted to any sort of weapon.
Knight
This class gives lots of nice things - Solid Weapon, which adds plenty of patk; Sword Training, which also does; One-Hand Training, which is yet another that does (even whilst dual wielding); and last of all, it gives a pdef passive, which can definitely be handy.
Swordmaster
Well, who doesn't want to dual wield? This is an extremely fun class, you would not regret picking it.
Next on the agenda is the skills for each class, just in case a player has no idea what to do.
Warrior
Fighter Heart - Max
Two-handed Training - Max*
Fighters Blessing - Max
Rage Burst - Max
Wheel Wind - Max
Crash Blow - Max
Mercenary
UPGRADE ALL STATED FOR FIRST CLASS FIRST.
After you do the above, you'll need these:
Burning Crash - Max
Earthquake - Max
Risen Spin (if desired)
Knight
Again, upgrade all of the above skills first, then get the following:
Solid Weapon - Max
Heavy Armor Expertise (if desired)
...lolthat'sit
Swordmaster
HALT. Here, you're going to reskill and get these skills:
One-Handed Training - Max
Rage Burst - Max
Fighters Blessing - Max
Dual Wield Expertise - Max
Dual Wield Training - Max
Sword Training - Max
Warrior Form - Max
Solid Weapon - Max
Fighter's Heart - Max
Sword Storm - Max
Blade Fury - Max
Sonic Blast - Max
Dual Blow - Max
*NOTE - You will be 2h Sword up until level 105